Problem Irodov 1.90
A car starts from rest and moves with a constant tangential acceleration m/s along a horizontal circular track of radius m. The coefficient of sliding friction between the wheels and the track surface is . Find the distance the car can travel, measured along the track from the start, before the wheels begin to slide.
The car at some instant on the circular track of radius , with its velocity tangent to the track and the constant tangential acceleration the statement gives, along the direction of travel.
- Given
- m/s
- m
- Find
- the distance ridden without sliding, starting from rest
Solution
Step 1Speed built up after a distance
With constant and the car starting from rest, the speed after covering arc length follows from integrating along the track.
Step 2The no-slip ceiling on the total acceleration
The same instant with the acceleration completed: the constant tangential part and the normal part , which grows with the speed already built up, add to a total that friction alone has to supply.
The car’s acceleration has a fixed tangential part and a normal (centripetal) part that grows with distance traveled; friction supplies both at once, so the wheels hold as long as the magnitude of the total acceleration stays within the friction’s ceiling .
Step 3Solving for the critical distance
Set the inequality to equality at the critical distance and isolate the normal term.
Step 4Numerical evaluation
Isolate and substitute the given m/s, m, and m/s.
Check
Dimensionally is (m)/(m/s) times m/s, which is a length, as it must be. The formula also requires for a real, positive : a friction ceiling below the tangential acceleration alone could never be met even at , and the car would slip from the first instant, consistent with having to start at zero and only grow.
Remark
At the entire friction budget is unused except for the fixed share takes; as grows the purely kinematic term eats steadily into what is left, and sliding is therefore inevitable eventually no matter how large is, only the distance to reach it changes with . A car built with more grip does not ride forever, it just delays the same crossing.
