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A Disguised Circle Hides in Sines

Irodov 1.26DifficultyDifficulty 2 of 5UniquenessUniqueness 3 of 5

Problem Irodov 1.26

A point moves in the plane xyxy so that its coordinates vary with time tt as x=asin⁡ωtx = a\sin\omega t and y=a(1−cos⁡ωt)y = a(1-\cos\omega t), where aa and ω\omega are positive constants. Find:

  1. the distance ss traveled by the point during a time interval τ\tau

  2. the angle between the point’s velocity vector and its acceleration vector

The point's position at a general instant, drawn from the origin and split into the two coordinates the statement gives: aω t across and a(1-ω t) up. Both vanish at t=0, so the point sets out from O.

The point’s position at a general instant, drawn from the origin and split into the two coordinates the statement gives: asin⁡ωta\sin\omega t across and a(1−cos⁡ωt)a(1-\cos\omega t) up. Both vanish at t=0t=0, so the point sets out from OO.

Given
  • x=asin⁡ωtx=a\sin\omega t
  • y=a(1−cos⁡ωt)y=a(1-\cos\omega t)
Find
(a) the arc length ss over a time τ\tau, (b) the angle between v\vect v and w\vect w

Solution

Step 1Recognize the path as a circle
x2+(y−a)2=a2sin⁡2ωt+a2cos⁡2ωt=a2,(1)x^2+(y-a)^2 = a^2\sin^2\omega t + a^2\cos^2\omega t = a^2, \tag{1}

a circle of radius aa centered at (0,a)(0,a), so the motion is circular with the point starting at the origin.

Step 2Differentiate for the velocity
vx=aωcos⁡ωt,vy=aωsin⁡ωt,(2)v_x = a\omega\cos\omega t,\qquad v_y = a\omega\sin\omega t, \tag{2}

so the speed is the root sum of squares of these components,

v=vx2+vy2=a2ω2cos⁡2ωt+a2ω2sin⁡2ωt=aωcos⁡2ωt+sin⁡2ωt.v = \sqrt{v_x^2+v_y^2} = \sqrt{a^2\omega^2\cos^2\omega t+a^2\omega^2\sin^2\omega t} = a\omega\sqrt{\cos^2\omega t+\sin^2\omega t}.
v=aωv = a\omega
(3)

constant: the motion is uniform circular motion.

Step 3Arc length over a time τ\tau
s=vτ=aωτs = v\tau = a\omega\tau
(4)
Step 4The angle between velocity and acceleration

Differentiating once more,

wx=−aω2sin⁡ωt,wy=aω2cos⁡ωt.(5)w_x = -a\omega^2\sin\omega t,\qquad w_y = a\omega^2\cos\omega t. \tag{5}

Their dot product,

v⋅w=(aωcos⁡ωt)(−aω2sin⁡ωt)+(aωsin⁡ωt)(aω2cos⁡ωt)=0,(6)\vect v\cdot\vect w = (a\omega\cos\omega t)(-a\omega^2\sin\omega t)+(a\omega\sin\omega t)(a\omega^2\cos\omega t) = 0, \tag{6}

vanishes identically, at every tt.

the angle between v and wis 90∘=π/2 at all times\begin{gathered}\text{the angle between } \vect v \text{ and } \vect w\\ \text{is } 90^\circ = \pi/2 \text{ at all times}\end{gathered}
(7)
The circular path of radius a about C, with P going round it at constant speed. The velocity v is tangent; the acceleration w is wholly centripetal, one arrow labeled both w and w_n, meeting v at 90°.

The circular path of radius aa about CC, with PP going round it at constant speed. The velocity v\vect v is tangent; the acceleration w\vect w is wholly centripetal, one arrow labeled both w\vect w and wnw_n, meeting v\vect v at 90∘90^\circ.

Check

This is exactly what uniform circular motion requires: constant speed (Step 2) means zero tangential acceleration, so the whole acceleration is the centripetal part, which by definition points along the radius, perpendicular to the tangential velocity, at every instant, not just at special ones.

Remark

The speed v=aωv=a\omega could have been read off without any differentiation at all: relative to the center (0,a)(0,a) the position is (asin⁡ωt, −acos⁡ωt)(a\sin\omega t,\,-a\cos\omega t), the standard parametrization of a point at fixed radius aa sweeping at the constant angular rate ω\omega, and a point going around a circle of radius rr at angular rate ω\omega always has speed rωr\omega.