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Only the Perpendicular Line Escapes Torque

Irodov 1.187DifficultyDifficulty 3 of 5UniquenessUniqueness 4 of 5

Problem Irodov 1.187

A disc AA of mass mm slides at speed vv over a smooth horizontal surface and strikes a smooth, stationary, immovable wall at a point OO in a perfectly elastic collision. The disc’s incoming velocity makes angle α\alpha with the wall’s normal at OO, and it leaves at the same angle α\alpha on the other side of the normal, at the same speed vv. Find:

  1. every point about which the disc’s angular momentum stays constant throughout the whole process, before, during and after the collision;

  2. the magnitude of the change in the disc’s angular momentum about a point O′O', located in the plane of the disc’s motion on the wall itself, a distance ll from OO, produced by the collision.

Disc A arrives at O at angle α to the wall's normal (dashed) and leaves at the same angle and speed v on the far side of it. The point O' lies on the wall, a distance l below O.

Disc AA arrives at OO at angle α\alpha to the wall’s normal (dashed) and leaves at the same angle and speed vv on the far side of it. The point O′O' lies on the wall, a distance ll below OO.

Given
  • mm
  • vv
  • α\alpha
  • ll
  • smooth wall, perfectly elastic
Find
(a) the points of constant M\vect M; (b) ∣ΔM∣|\Delta\vect M| about O′O'

Solution

Step 1The only force acts at OO, along the normal

The collision delivers an impulse J\vect J directed along the wall’s normal, applied at the single point OO. The torque of this impulse about any point PP is rOP×J\vect r_{OP}\times\vect J, where rOP\vect r_{OP} is the position of OO relative to PP.

Step 2Where that torque vanishes

A cross product rOP×J\vect r_{OP}\times\vect J is zero exactly when rOP\vect r_{OP} is parallel to J\vect J, that is, when PP lies on the line through OO along the normal direction.

(a) every point on the normal line through OO.
Step 3The angular momentum about O′O' before and after

The angular momentum of a particle about a point is the moment of its momentum about that point, and nothing about a collision changes that definition.

MO′=m r×v(1) \vect M_{O'} = m\,\vect r\times\vect v \tag{1}

Set up axes with OO at the origin, the wall’s normal along xx and the wall itself along yy, and put O′O' at (0,−l)(0,-l). The disc sits at OO at both instants, so the position vector in (1) is the same one each time.

r=(0, l)(2) \vect r = (0,\ l) \tag{2}

The wall is smooth, so it exerts no force along itself and the wall-parallel component of the velocity survives the bounce untouched; the collision is perfectly elastic, so the normal component comes back at full size, reversed.

v=( vcos⁡α, −vsin⁡α )just beforeva=(−vcos⁡α, −vsin⁡α )just after(3)\begin{aligned} \vect v &= (\,v\cos\alpha,\ -v\sin\alpha\,) && \text{just before} \\ \vect v_{\mathrm{a}} &= (-v\cos\alpha,\ -v\sin\alpha\,) && \text{just after} \end{aligned} \tag{3}

Both vectors lie in the plane, so (1) has only a zz component, Mz=m(xvy−yvx)M_z=m(xv_y-yv_x); substituting (2) into it kills the first term outright, since r\vect r has no xx part.

Mz=m(x vy−y vx)=m(0⋅vy−l⋅vx)=−mlvxM_z = m(x\,v_y - y\,v_x) = m(0\cdot v_y - l\cdot v_x) = -mlv_x

Only the normal component of the velocity survives into that expression, so the two lines of (3) give the angular momentum just before and just after the bounce.

Mbefore=−ml(vcos⁡α)=−mlvcos⁡αMafter=−ml(−vcos⁡α)=mlvcos⁡α(4)\begin{aligned} M_{\mathrm{before}} &= -ml(v\cos\alpha) = -mlv\cos\alpha \\ M_{\mathrm{after}} &= -ml(-v\cos\alpha) = mlv\cos\alpha \end{aligned} \tag{4}
Step 4The magnitude of the increment

Subtracting the two values in (4) gives the change produced by the collision.

ΔM=Mafter−Mbefore=mlvcos⁡α−(−mlvcos⁡α)\Delta M = M_{\mathrm{after}} - M_{\mathrm{before}} = mlv\cos\alpha - (-mlv\cos\alpha)
∣ΔM∣=2mvlcos⁡α|\Delta\vect M| = 2mvl\cos\alpha
(5)
Check

As α→90∘\alpha\to90^\circ (the disc grazing the wall, moving almost parallel to it) ΔM→0\Delta M\to0: the normal component of velocity that actually reverses vanishes, so the wall does nothing to the motion at all. As l→0l\to0, O′→OO'\to O, which sits on the line found in Step 2, and indeed ΔM→0\Delta M\to0 there too, consistent with part (a).

Remark

Part (a)’s line and part (b)’s point are the same idea seen from two sides: any point off that line sees a nonzero impulsive torque during the bounce, and the size of the angular impulse it delivers, ∣ΔM∣=2mvlcos⁡α|\Delta\vect M|=2mvl\cos\alpha, grows in direct proportion to how far off the line the reference point sits, here measured by ll. The normal impulse 2mvcos⁡α2mv\cos\alpha delivered by the bounce is the same for every choice of point; only the lever arm ll changes.