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Optimal Shelf Height Maximizes Landing Range

Irodov 1.135DifficultyDifficulty 3 of 5UniquenessUniqueness 3 of 5

Problem Irodov 1.135

A small disc AA starts from rest at the top of a smooth hill of total height HH. The hill’s profile descends smoothly and then levels out into a horizontal shelf at some height hh above the ground, 0<h<H0<h<H, before the shelf ends; the disc leaves the shelf’s edge and falls freely as a projectile, landing at a horizontal distance ss measured from the point on the ground directly below that edge. Find the height hh of the horizontal portion that makes the landing distance ss as large as possible, and find that maximum distance.

The hill profile: the disc starts from rest at A, height H; the smooth track flattens into a shelf at height h, and from its edge the disc falls as a projectile (dashed) through the horizontal distance s.

The hill profile: the disc starts from rest at AA, height HH; the smooth track flattens into a shelf at height hh, and from its edge the disc falls as a projectile (dashed) through the horizontal distance ss.

Given
  • HH
  • smooth hill, disc released from rest at the top
Find
hh that maximizes ss, and the resulting smax⁡s_{\max}

Solution

Step 1Speed on the shelf from energy conservation

The track is smooth, so mechanical energy is conserved from the release point down to the shelf, a drop in height of H−hH-h.

12mv2=mg(H−h)v2=2g(H−h)\begin{align*}\frac{1}{2}mv^2 &= mg(H-h) \\ v^2 &= 2g(H-h)\end{align*}
v=2g(H−h)v = \sqrt{2g(H-h)}
(1)
Step 2Time of fall from the shelf’s edge

Leaving the edge with a purely horizontal velocity, the disc falls the remaining height hh under gravity alone.

h=12gt2t2=2hg\begin{align*}h &= \frac{1}{2}gt^2 \\ t^2 &= \frac{2h}{g}\end{align*}
t=2hgt = \sqrt{\dfrac{2h}{g}}
(2)
Step 3Range as a function of the shelf height

The horizontal range is the shelf speed (1) times the fall time (2).

s(h)=v t=2g(H−h) 2hg=4h(H−h)=2h(H−h)\begin{align*} s(h) &= v\,t \\ &= \sqrt{2g(H-h)}\,\sqrt{\dfrac{2h}{g}} \\ &= \sqrt{4h(H-h)} \\ &= 2\sqrt{h(H-h)} \tag{3}\end{align*}
Step 4Maximizing the range over hh

Since s(h)s(h) from (3) is largest exactly where the product h(H−h)h(H-h) is largest, differentiate that product with respect to hh and set the result to zero.

ddh[h(H−h)]=H−2h0=H−2h\begin{align*}\frac{d}{dh}\bigl[h(H-h)\bigr] &= H-2h \\ 0 &= H-2h\end{align*}
h=H2h = \dfrac{H}{2}
(4)

This shelf sits exactly halfway up the hill.

Step 5The maximum range

Substituting h=H/2h=H/2 into the range formula (3) gives the maximum distance.

smax⁡=2H2(H−H2)=2H2⋅H2\begin{align*}s_{\max} &= 2\sqrt{\dfrac{H}{2}\left(H-\dfrac{H}{2}\right)} \\ &= 2\sqrt{\dfrac{H}{2}\cdot\dfrac{H}{2}}\end{align*}
smax⁡=Hs_{\max} = H
(5)
Check

At either extreme the range vanishes, as it must: h→0h\to0 gives full speed but zero fall time, and h→Hh\to H gives zero speed but full fall time, and both make s→0s\to0 in (3); the maximum found at h=H/2h=H/2, sitting midway between these two zeros, is therefore the single interior peak, not an endpoint artifact.

Remark

Step 4 is really an arithmetic-mean/geometric-mean statement in disguise: for two nonnegative numbers with a fixed sum HH, their product h(H−h)h(H-h) is largest exactly when the two are equal, h=H−hh=H-h. The same trick maximizes a rectangle’s area for a fixed perimeter, or a projectile’s range for a fixed launch speed at 45 degrees, whenever the quantity to optimize factors into two terms that must add to a constant.